Sunday, January 13, 2008

Principles of 2D design- Jeremiah B

Starting this chapter off, i found myself forcing myself to not think conceptually, and to become more receptive to the information being given. The basic principles of design shown in the chapter showed how to make a affective image that would catch your viewers attention. Actually, it seemed as if every principle shown was a different way to attract attention to your image. When first looking at the Gestalt principles, one has to realize that viewers first look at an image as an whole and then begans to break it down into individual pieces. So this relates into how you group things in your image. This cohesion, that includes location, orientation, shape, or color, you set up can tell a story within your image. Also the containment or the unifying force can change the feel of your image. This type of border element can give the image a sinking or rising feel as well as a expanding feel. Using repetition can make unity within the image, but using to much unity just like using a to large variety can make an image look chaotic. A vert vital part of design, proximity, is much more important than you may realize. This distance between visual elements can competely change the feel of the image. The closer elements are the more unity they have, the further they are from each other, they began to read as different events. Yet when you put objects too close that they share common edges, fusion is created. This chapter, along with the images/examples given for each, expressed the principles of two-d design very affectively and served as a prefect introduction into graphic design.

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